No star reflections appear in the water when stacking star trails with Nebulb

No star reflections appear in the water when stacking star trails with Nebulb

Cuando realizas un apilado de star trails en Nebulb tienes dos opciones para la representación de la parte del suelo:
  1. Sigma-clipping
  2. Maximum


Well, if you select the sigma-clipping option for the ground, the stars will not appear reflected in the water (neither the stars, nor the moon, nor anything that passes through the sky and is reflected in the water).

This is because sigma-clipping stacking is very effective at removing moving objects, so that reflections of stars or the moon on the water (which move over time) also disappear in sigma-clipping stacking, as you can see in the image below:

When selecting the sigma-clipping image for the ground, no reflection appears on the water, even though in this case the moonlight was reflecting during part of the night.


That said, it is very easy to make the final image show the reflections in the water (you just have to select the maximum image for the ground), as you can see in the following image:

By selecting the maximum image for the ground, all reflections in the water (in this case the intense moonlight) will appear.


Both images have been obtained by Nebulb during the same stacking, the only difference between them is the image selected for the ground (Sigma-clipping or Maximum).

Another use case in which it is often interesting to use the maximum image for the ground is when there are trees that allow glimpses of the stars between their branches. In these cases the maximum image for the ground usually gives a touch of greater realism to the final image, since the trails of stars have continuity between the branches of the trees (something that is not achieved by selecting the sigma-clipping image for the ground).

Anyway, the best thing to do is always to try both options and choose the one that looks best in each case (it is very easy and quick to do).